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Native Platform Graphics Interface - EGL is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization - Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization is a book by the game programmer and author Andre LaMothe. The book teaches creating a 3D texture-mapped, lit video game for the PC with a software rasterizer which can be written by the reader.

Texture Memory - Texture Memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.

Mobile 3D Graphics API for J2ME - The Mobile 3D Graphics API for J2ME, commonly referred to as M3G or JSR-184, is specification developed through the Java Community Process defining an API for writing programs that produce 3D computer graphics. It extends the capabilities of the Java 2 Platform, Micro Edition, ...


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